![]() ![]() Terrans have two fleet types in the game. Terran: 2XL (Asgard and Tokyo) 6L (2x Syn 4x Osaka) 28M 96S what military jobs they do have are now doubled however, think twice about boarding them them without a plan, it will cost you.Įxpect to see slightly more Fallen families ships in space now also of different varieties, the jobs file has it pick random ships of a type, I merely doubled that. More medium ships and very few fighters just like the Zyarth, with the strongest destroyer in the commonwealth they are balanced by less fighters.įree families do not have typical job files, Egosoft never gave them typical fleets, instead they are policed and secured by Zyarth ships and Curb. The Curb rebellion is a real thing now, and they have the means to fight and potentially win a war for real. Split will use more medium and large ships in fleets. I kept that vanilla trend and made it better. The game files explicitly comment on spilt not favoring fighter escorts, they like medium ships more. higher fleet limit and larger fleets overall. They are slightly stronger than the Teladi. Teladi have more stations and a stronger economy than every other faction so they can make fleets faster than every other faction, see more fleet groups overall even if they have inferior ships. Teladi fleet escorts have not changed much, they use more large class ships now and a few more medium ships, but where they really shine is now s the higher fleet limit. WARNING Spoiler: The trinity is very strong if you choose that route for the paranid plot, and if you choose to have them declare war on every other faction, it will be a tough fight if the other factions are unprepared they or just one faction. They will now use more medium escort ships, helps them combat fighter swarms better while still keeping true to their capital ship fleet doctrine. Overall, they will defend their sectors better now. Completing terraforming missions will unlock many of the fleet jobs the game has for them also. Max fleets increased also.īy default Antigone use less fighters, have less fleets as they are a new faction in the universe, but now they will have a higher fleet limit, will use small destroyer groups, and when losing, they have a higher limit of "compression fleets" the game only uses when a faction is losing. Expect the following:Īrgon will now work in small destroyer groups and will use more of each ship type proportionally. ![]() See below for details.ĭLC factions are included but are not required, using this mod without any DLC will not impact your game so no worries. The Teladi have different fleet setups than the Split and the Argon still feel different than the Paranid still. Where the universe will allow a faction to make 6 fleets., they can now make 12, where those fleets would have a few capital ship escorts (2) they now have twice as many (4) for example.Įach faction fleet differences and overall strategy have been kept and improved on. The mod essentially doubles the "jobs" (ships) for each capital ship type and adds roughly 50-100% more fleets for each faction. The Alliance of the Word has warned civilians and freelancer pilots to expect faction fleets to have roughly double the amount of large and XL ships, and more combat ships overall, making travel in border sectors more dangerous. ![]() Even the Xenon have adapted to this new ship strategy along with larger fleets as a response. The Holy Order fleet strategy was then copied by other factions in the universe, leading to larger fleets and more fleets overall. As a result, they became more lethal and found greater success in battle through massing fires on targets using more large escorts. After experiencing massive defeats from Argon and Godrealm forces, the Holy Order redesigned their fleet task organization to operate in larger destroyer groups. ![]()
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